RepRap/Modelle: Unterschied zwischen den Versionen

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(Schnurverstelldingsi: bessere Version, die nur von Fadenstärke abhängt)
Zeile 27: Zeile 27:
 
== Schnurverstelldingsi ==
 
== Schnurverstelldingsi ==
 
<pre style="max-height:300px;overflow:scroll;">
 
<pre style="max-height:300px;overflow:scroll;">
height=3;
+
$fn=30;
width=15;
 
  
 +
thread_size=1; // change this, everything other is calculated
 +
 +
height=1.5 * thread_size;
 +
width=7*thread_size;
 
difference() {
 
difference() {
 
hull() {
 
hull() {
Zeile 35: Zeile 38:
 
translate([-width/2, 0, 0]) cylinder(r=width/2, h=height);
 
translate([-width/2, 0, 0]) cylinder(r=width/2, h=height);
 
}
 
}
translate([width/2, 0, -1]) cylinder(r=height, h=height+2);
+
translate([width/2, 0, -1]) cylinder(r=thread_size, h=height+2);
translate([-width/2, 0, -1]) cylinder(r=height, h=height+2);
+
translate([-width/2, 0, -1]) cylinder(r=thread_size, h=height+2);
 
translate([width/2, width/2, height/2])
 
translate([width/2, width/2, height/2])
cube([height, width, height+2], center=true);
+
cube([thread_size, width, height+2], center=true);
}
+
}
 +
 
 
</pre>
 
</pre>
  
 
[[Kategorie:RepRap]]
 
[[Kategorie:RepRap]]

Version vom 26. Oktober 2012, 14:58 Uhr

Keycap

Basierend auf shoragans version, Schlitze jetzt an der Seite und insgesamt etwas höher. Benötigt die stratum0-lowres.dxf der matetags.

$fs=0.5;
$fa=1;
height=24.5;
width=26.5;
rotate([90,0,0])
intersection() {
  scale([width/height,1,1])
  translate([0, 3.5, 0])
  difference() {
    union() {
      cylinder(h=5, r=height/2+1, center=true);
      scale([height/width, 1,1 ]) translate([0,-6.5,0]) linear_extrude(height=7, center=true) scale(0.2) translate([-25,0,0]) import("stratum0-lowres.dxf");
    }
    cylinder(h=2.4, r=height/2, center=true);
    translate([0, 6.8, 0]) cylinder(h=10, r=5/2, center=true);
	translate([0,-10,0])rotate([0,0,0])cube([40,24,1],center=true);
  }
  translate([0,11.5,-10]) cube(size=[100,30,100], center=true);
}

Schnurverstelldingsi

$fn=30;

thread_size=1; // change this, everything other is calculated

height=1.5 * thread_size;
width=7*thread_size;
difference() {
	hull() {
		translate([width/2, 0, 0]) cylinder(r=width/2, h=height);
		translate([-width/2, 0, 0]) cylinder(r=width/2, h=height);
	}
	translate([width/2, 0, -1]) cylinder(r=thread_size, h=height+2);
	translate([-width/2, 0, -1]) cylinder(r=thread_size, h=height+2);
	translate([width/2, width/2, height/2])
		cube([thread_size, width, height+2], center=true);
}