RepRap/Modelle
Aus Stratum 0
< RepRap
Version vom 16:02, 26. Okt. 2012 von Daniel Bohrer (Diskussion | Beiträge)
Keycap
Basierend auf shoragans version, Schlitze jetzt an der Seite und insgesamt etwas höher. Benötigt die stratum0-lowres.dxf der matetags.
$fs=0.5; $fa=1; height=24.5; width=26.5; rotate([90,0,0]) intersection() { scale([width/height,1,1]) translate([0, 3.5, 0]) difference() { union() { cylinder(h=5, r=height/2+1, center=true); scale([height/width, 1,1 ]) translate([0,-6.5,0]) linear_extrude(height=7, center=true) scale(0.2) translate([-25,0,0]) import("stratum0-lowres.dxf"); } cylinder(h=2.4, r=height/2, center=true); translate([0, 6.8, 0]) cylinder(h=10, r=5/2, center=true); translate([0,-10,0])rotate([0,0,0])cube([40,24,1],center=true); } translate([0,11.5,-10]) cube(size=[100,30,100], center=true); }
Schnurverstelldingsi
$fn=30; thread_size=1; // change this, everything other is calculated height=1.5 * thread_size; width=7*thread_size; difference() { hull() { translate([width/2, 0, 0]) cylinder(r=width/2, h=height); translate([-width/2, 0, 0]) cylinder(r=width/2, h=height); } translate([width/2, 0, -1]) cylinder(r=thread_size, h=height+2); translate([-width/2, 0, -1]) cylinder(r=1.5*thread_size, h=height+2); translate([width/2, width/2, height/2]) cube([thread_size, width, height+2], center=true); }